Ac syndicate pc performance
Without delving too much into the details, GOAP uses a pool of Actions, defined with Preconditions, Effects and Cost. We ended up choosing a well-known method called Goal-Oriented Action Planning (GOAP) for our planning algorithm. While it would require an adjustment, as designers would not have access to the same total control they were used to, we felt that it was control that wasn’t needed if there was a system to handle some of the complexity of AI behaviors. The designers would write the rules of the AI and it would figure out, on its own, how best to play by those rules. By nature, they would allow some automated problem solving, which suited our ambitions very well. Deliberation could take care of some of the complexity that we had to handle by hand, without the explicit intervention of a designer to tell it what to do.Īs we looked at solutions other than state machines to handle the complexity of our AI, an elegant solution resided in planning algorithms. A deliberative system could spend some CPU cycles to deliberate on what the best course of action should be before making a decision, something that our current reactive AI was not suited to do. Playing Assassin's Creed: Syndicate on PC or console? Sound off with your experience below.We wanted to improve our underlying systems by moving from a reactive AI to a deliberative system. The delay on PC definitely helped the performance across the board, and it seems this is a thing Ubisoft and other companies have been doing, especially since the Batman: Arkahm Knight debacle earlier this year. It gives hope that moving forward future Assassin's Creed games will follow suit.
#Ac syndicate pc performance series
Notably missing are the crowds that plagued performance on the console and lower-end PCs, which seems weird that Victorian London, one of the most populous cities of its time, feels so barren compared to Paris last year.Īssassin's Creed: Syndicate shows itself to be one of the better entries in the series to date, especially given how it performs when held against the launch state as Unity last year. However, much of what made Unity such a powerhouse has been taken out of Assassin's Creed: Syndicate. Assassin's Creed: Unity on all its systems was a great looking game for what their hardware could produce, and on PC the game truly shined. On Digital Foundry's budget PC, the outlet has chosen to keep the resolution on par with the console to give the most like-for-like performance.Īcross the board all three versions of Syndicate the game maintains stable performance, a testament to the developers making sure the game was ready before it launched, but as Digital Foundry also points out, it could be due to the game not being as intense as Unity before. Personally, I have Syndicate locked at 30fps and running the game at 4K downsampled for better graphical fidelity. However, as with most PCs, Assassin's Creed: Syndicate on the platform is capable of running at an uncapped framerate and 4K resolution, if your hardware can handle it. However, the performance on console versus PC is surprisingly close, especially when pitting against Digital Foundry's budget PC, which is built specifically to compare performance on hardware similar to that seen in a console.Īssassin's Creed on console finds itself running at 900p upscaled to 1080p, and capped at 30 frames per second. Assassin's Creed Syndicate, however, is not at the same technical level as Unity before it. Unity, for all its flaws, was a technical showcase on the PC when pushed to its max. Now that the PC version has been out for a few weeks, Eurogamer's Digital Foundry has had time to compare the PC and console versions and find out if the delay was worth the wait. By all accounts, the explodey-heads seen in Unity were not there, performance was optimized so that in even the most extreme circumstances, Syndicate's Anvil Next engine didn't buckle under the pressure.
#Ac syndicate pc performance Ps4
When the PS4 and Xbox One versions of Assassin's Creed: Syndicate hit in late October, the game didn't hit shelves with many negative issues. Since the debacle of Assassin's Creed: Unity, which launched in such a broken state that it became the poster child of bad game releases, Ubisoft was determined to make sure all their games from that point forward never repeated those missteps. When the PC edition of Assassin's Creed: Syndicate was delayed a month after the console release, Ubisoft claimed it was to make sure the PC version was as optimized as it could be.