Radious total war rome 2
Take fore example the names of the "Celtic" units. While many think they are more accurate, I'd have to politely disagree. The reason why I say it's just as speculative as most anything else is because of a few things I noticed right off the batġ. Like I mentioned before, I think there will always be a degree of speculation in something like this. I don't think it's without it's own speculation though, but I don't mean that in a negative way at all. Yeah, I've been playing with it more lately and it's growing on me a lot. Although vanilla Rome 2 did much better job than Rome 1 at making authentic rosters, DeI is doing even better job and it's still work in progress Historical soldiers that are in vanilla represented, for example, simply as one unit named "spearmen" or "archers" in DeI are represented by their authentic name, more authentic appearance, and maybe with 2 or more different units. If we talk about the DeI, in the context of roster, it's more realistic than vanilla because there's less generalization. I think there will always be some degree of speculation when it comes to this subject matter.
#Radious total war rome 2 mods
It just doesn't seem soooo much more accurate than what CA has done or many other mods for that matter. It appears to have a lot going for it and I absolutely love the attention they gave Iberia and Massilia etc etc I mean, it seems like a great mod, don't get me wrong. It seems to be just another small group's personal and speculative vision of history. I subscribed but I don't see how it's so much more realistic at first glance when I look at the rosters. In what areas is it more realistic? I'm not trying to be smart assed I'm just genuinely curious. Only reason is because the AI never uses hoptile wall giving me a advantage over it in battles while in DIE they use hoptile phalanx. The only strong thing I can recommend to modders from my experience is to allow hoptiles to attack in a tight formation.
#Radious total war rome 2 mod
Magner mod, it seems to be a competition for no1 mod at the moment, but the reason I have not mentioned much about it is that it hasn't changed much in regards to macedon :P There is another mod I would like to mention as a underdog. I would recommend toon all in one mod right now as you can flavor it to your tastes while it improves the game. close combat mod, aztec lighting, new units, and of course seasonal effects! which look great. incorporates some of the best works out there. sub mods like no forced march which is great since the AI is not in forced march 99% of the time and instead fortifies itself quite alot which is pretty cool.
My best experience so far is with Toon all in one mod. battles can end very quickly, morale effects battles greatly and is quite easy to rout enemy armies from my experience, making the game abit 2 easy in my perspective, espcially when the AI likes to attack pikes head on. pikes are strong - good pushback effect. Hoptile phalanx replaces hoptile wall! which allows hoptiles to attack in a formation Looks kinda weird when you see barbarians fighting in formations. units fight down to the last 20/30% generally i seen
formations only for pikes at the moment Huge garrison armies (making it harder to capture cities for both me and the AI) I mostly list my experience with battles playing as macedon. If this has been answered elsewhere recently then please post a link. I guess what I'm looking for and I think the OP would agree is if someone who's spent a lot of time with BOTH mods recently to give us a comparative review, for us average joes who just don't have as much time to try them out (or play) as we'd like and have to just pick one. I can't find any specific comparisons like this anywhere beyond vague generalizations like "Every faction will have unique strength/weaknesses ". Radious seemed to fit the bill and worked well for the Baktrian and Pontus campaigns I've played so far, but I'd like to know what I'd gain or lose from the perspective of most factions moving to DeI.įor example, "DeI battles are 2x as long as Radious or Vanilla battles" or "DeI allows 3x as many agents as Radious". I would also really appreciate it if someone who's spent a lot of time with DeI and Radious with various factions could sum up the major pros and cons of each, beyond "based on fantasy blah blah blah" (no offense but that's just not helpful).īought the game at prelaunch, waited until P8 to play and was immediately turned off by agent spam, 1tpy and extremely limited armies. 2K A Total War Saga: Thrones of Britannia.844 A Total War Saga: Fall of the Samurai.